After another positive showing at BlizzCon 2011, the game had more passion inside Blizzard, and they began to discuss what they could do with the MOBA (or 'hero brawler' as it was called internally) genre. Blizzard sought to redesign the game to make it 'easy to learn, difficult to master. By August of the same year, the game underwent a complete reboot, the original version 'flattened.' According to Frank Pearce, the original version bore too much resemblance to its Warcraft III counterpart, where novice players were at a disadvantage.
Īs of July, 2011, the game had entered playtesting. The evil incarnation usually wore some zerg armor. Each hero had a 'good' (Guardium) and 'evil' (Scourge) version. Two factions existed in the game-the Guardium and the Scourge. They then fought alongside allied creeps for maximum efficiency and crush enemy towers and their bases. In this build, heroes could use currency earned in battle to purchase upgrades in shops.
The idea at the time was to used it as a showcase for the abilities of the Galaxy Map Editor, as with Wings of Liberty having just shipped, Blizzard would have nothing new to show on the StarCraft front of the event. Heroes of the Storm made its first appearance at BlizzCon 2010.